About Me

Hello! I’m Zhaofeng Luo (罗兆丰), a PhD student in the School of Computer Science at Carnegie Mellon University, advised by Prof. Minchen Li.

I develop robust and efficient physics-based simulation methods, with a focus on GPU computation, contact, and deformable materials. My work connects numerical methods and interactive systems: from accelerating contact-rich simulation to modeling adhesive tape for robotic manipulation and elastoplastic materials for hands-on VR modeling.

CV (PDF) · Publications · GitHub · Email

Selected Research

2026 · Sole first author · Preprint

TapeSim: Adhesive Tape for Robotic Manipulation

TapeSim models a dispensing roll with a rigid cluster, an advancing deformable collar, and a flexible, reattachable strip. The simulator supports attachment, dispensing, cutting, and sealing in a continuous teleoperated box-sealing workflow.

At 32 turns, clustering gives 4.5–8.4× faster mean physics steps at comparable roll motion. Evaluation includes real-motion replays and paired real-to-sim manipulation cases.

Five stages of simulated teleoperated box sealing: close flaps, attach tape, dispense, cut, and press the seal

Open-Source and Teaching Resources

  • Libuipc — contributions to a C++20 framework for GPU incremental potential contact and coupled rigid and deformable simulation. Project
  • GPU solid simulation tutorial — tutorial code and course material for the open-source Physics-based Simulation book. Code · Chapter
  • Teaching assistant, CMU 15-369/769 — Numerical Methods: Foundations, ML, and Visual Computing, Fall 2026. Course

Outside Research

I enjoy tennis. At Peking University, I served as captain of the School of EECS tennis team and president of the Student Tennis Association, organizing tournaments and classes.