Libuipc: Library of Unified Incremental Potential Contact
A cross-platform C++20 library offering a unified GPU incremental potential contact framework for simulating dynamics of rigid bodies, soft bodies, cloth, and threads.
A cross-platform C++20 library offering a unified GPU incremental potential contact framework for simulating dynamics of rigid bodies, soft bodies, cloth, and threads.
A novel optimization approach for simulating elastic objects without physical penetration, achieving up to 103x speedup over existing methods.
An intuitive system for 3D object creation and manipulation in VR using Material Point Method for real-time elastoplastic simulation.
Novel free-space optical communication system for high-speed air-to-ground connectivity.
Open-source tutorial and course material on GPU-accelerated solid simulation methods.
Published in ACM MobiCom '23: Proceedings of the 29th Annual International Conference on Mobile Computing and Networking, 2023
Recommended citation: Zhe Ou, Zhaofeng Luo, Guanyu Shi, and Chenren Xu. 2023. A Self-Adaptive Retro-FSO Design for Air-to-Ground Communication.
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Published in Open-Source Online Book, 2024
Minchen Li, Chenfanfu Jiang, Zhaofeng Luo
Published in Open Source Project, 2024
Kemeng Huang, Xinyu Lu, Zhaofeng Luo, Bowen Ren, Huancheng Lin, Floyd M. Chitalu, Minchen Li, Taku Komura
Published in ACM Transactions on Graphics (SIGGRAPH), 2025
Zhaofeng Luo, Zhitong Cui, Shijian Luo, Mengyu Chu, Minchen Li
Published in arXiv preprint, 2025
Juntian Zheng, Zhaofeng Luo, Minchen Li
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