Physics-based Simulation - GPU Acceleration Tutorial
Physics-based Simulation - GPU Acceleration Tutorial
Book Website: https://phys-sim-book.github.io/
Authors
Minchen Li, Chenfanfu Jiang, Zhaofeng Luo
Overview
An open-source online book and comprehensive tutorial covering physics-based simulation techniques, with a special focus on GPU acceleration for solid simulation. This educational resource provides both theoretical foundations and practical implementation guidance.
My Contributions
I contributed the GPU acceleration chapter, including:
- GPU Tutorial Code: Practical implementation of GPU-accelerated solid simulation
- Course Material: Comprehensive lecture notes and explanations
- Performance Optimization: Techniques for efficient parallel computation
Resources
- GPU Tutorial Code (My Part) - Implementation examples and code
- Course Material (My Part) - Lecture notes on GPU acceleration
- Full Book - Complete physics-based simulation resource
- Source Repository - Book source code
- Python Tutorial - Alternative Python implementation
Topics Covered
- GPU architecture and parallel computing fundamentals
- Solid simulation algorithms adapted for GPU
- Performance optimization strategies
- Real-time simulation techniques
This work aims to make advanced simulation techniques more accessible to students, researchers, and practitioners in computer graphics and computational physics.

